
Hello, I'm Pavlo. I'm a Unity & .NET Engineer with 5 years of experience. I enjoy building immersive apps & games. My focus is performance & scalability.
About Me
I’m a results-driven Unity & .NET Engineer with over 5 years of experience developing VR, multiplayer, and casual games. I specialize in performance optimization, scalable architectures, and immersive user experiences.
I’m a results-driven Unity & .NET Engineer with over 5 years of experience developing VR, multiplayer, and casual games. I specialize in performance optimization, scalable architectures, and immersive user experiences.
Equipped with a Bachelor’s in Computer Engineering, I bring a keen eye for innovative solutions and a passion for pushing technical boundaries.
- Performance Optimization: Expertise in profiling and optimizing Unity & .NET applications.
- Scalable Architectures: Building large-scale .NET frameworks for VR/AR experiences.
- Immersive Experiences: Designing AI-driven VR therapeutic solutions and scenario-based training.
- Multiplayer Development: Creating real-time, high-concurrency worlds.
My projects
Match3 Stars
Casual PVP Match3 game using Akka and AWS. Developed multilayer dynamics, meta mini-games, optimized game logic, and built a reactive UI.
- Unity
- C#
- Akka
- AWS
- Multiplayer
Bingo
Casual bingo game. Developed backend on AWS to ensure stable multiplayer interactions, smooth performance, and responsive UI.
- Unity
- C#
- .NET
- AWS
- Multiplayer
Undeads MMORPG
MMORPG survival game on the Ethereum blockchain with in-game NFTs. Built scalable architectures using AWS, Mirror, and a custom .NET server.
- Unity
- C#
- .NET
- Blockchain
- AWS
- Mirror
Puzzle Fight
Real-time Match-3 PvP game. Architected backend with AWS and .NET for seamless multiplayer, matchmaking, and in-game economy.
- Unity
- C#
- .NET
- AWS
- Mirror
- Match-3
My Skills
Hard Skills
- Unity, C#
- Multiplayer Systems
- AWS
- Mirror
- VR Development
- VR/Mobile Optimization
- CI/CD
- Git
Soft Skills
- Adaptability & Flexibility
- Communication
- Teamwork
- Problem-solving
- Emotional Intelligence
My experience
VR Software Engineer
Florida (Remote)
Developed a VR therapeutic app for autistic children with AI-driven prompting on Quest devices. Created a scenario-based system and integrated VR avatars with IK for immersive, natural interactions.
Sep 2024 – Dec 2024 (LucidRealityLabs)Lead Unity Engineer
Estonia (Remote)
Led a large-scale .NET-based Unity project, implementing interactive gameplay features and modular UI packages. Coordinated cross-functional teams to ensure performance and scalability.
Jun 2023 – Sep 2024 (Galaxy4Games)Unity Software Engineer
UK (Remote)
Developed core .NET systems for an online multiplayer game, focusing on scalable networking and seamless interactions. Integrated new features, boosting engagement and ensuring timely delivery.
Jul 2022 – Jun 2023 (Whimsy Games)Unity Developer
Kiev, Ukraine (On-site)
Created hyper-casual and casual .NET games with reusable systems, accelerating production. Mentored teammates on .NET workflows and optimized new and legacy code for better performance.
Sep 2020 – May 2022 (Appside)Unity/C# Engineer
Kyiv, Ukraine (On-site)
Built casual and WebGL games in Unity and C#, establishing foundational systems for performance and streamlined workflows. Collaborated with designers and QA to integrate features smoothly.
Aug 2019 – Mar 2020 (WOUFF)Bachelor degree in Information Systems
Kyiv, Ukraine
Bachelor's in Information Systems, Taras Shevchenko National University.
Sep 2019 - Jun 2023Contact me
Please contact me directly at myrskyi.work@gmail.com or through this form.